THE VAULT OF ENDURIEL

ECONOMY GUIDE

This is my personal take on a consistent in-character economy, built to help ground roleplay interactions in believable values. The more players who follow this system, the smoother and more immersive our stories become—especially in taverns, markets, mercenary work, and trade scenes.

Phases and RP groups are welcome to use this as a foundation for their own economic balance. While nothing is enforced, this guide is meant to reduce confusion, prevent inflation, and create a shared standard across the server.

Let’s make copper matter again. Let’s make gold mean something. Let’s bring consistency back to roleplay.

Currency Breakdown

Copper: Peasant-level, day-to-day transactions
Silver: Respectable wages, gear, standard trade
Gold: Serious wealth, land, bribes, powerful magic or weapons


Economic Classes (RP Guidelines)

ClassWealth on PersonMonthly Wages
Peasant0–10 copper~2 silver
Tradesman10–50 copper~5–10 silver
Mercenary1–5 silver~15–30 silver
Minor Noble5–50 silver1–5 gold
Major Noble1+ gold10+ gold

Tips for RP Use


PRICING TABLES


Blacksmith Services & Pricing

ServicePriceDetails
Sharpen a dagger/small blade10–20 copperCondition-based; higher for damage
Sharpen a sword or axe20–40 copperTwo-handers priced higher
Clean and oil weapon10–15 copperRust, grime, and preservation
Repair a blade (minor chip)30–60 copperEdge work and reshaping
Rehaft an axe / replace hilt1–2 silverNew handle and fittings
Reforge a cracked weapon3–5 silverHeavy labor and heating
Forge iron nails (10 nails)10–15 copperBasic construction staples
Forge horseshoes (set of 4)50–70 copperIncludes iron and fitting
Repair light armor (leather/chain)1–2 silverLinkwork, patches, and riveting
Repair plate armor (single plate)2–4 silverStraps, dents, and reforging
Full blade forging (standard)5–10 silverNo enchantments; steel blade
Custom forge work (commission)1–3 goldNamed or ornamental weapon

Optional Add-ons:


Tavern Services & Pricing

Item/ServicePriceNotes
Common meal (stew, bread)3–5 copperFilling but simple fare
Mug of ale or cider2–4 copperLocal brew, modest strength
Imported wine or fine spirits10–20 copperHigher-end stock
Room for the night (common)10–15 copperShared space or bunk
Private room (basic inn)20–40 copperBasic privacy and bedding
Hot bath (if available)5–10 copperIncludes towel and soap
Stable a horse overnight10 copperIncludes feed and water
Meal for two (full course)10–15 copperStarter, main, drink
Tips for serving staff1–3 copperOptional but respectful

Tavern Etiquette Tips:


Market Goods & Common Items

ItemPriceNotes
Loaf of bread2–4 copperFresh, standard fare
Cheese wedge3–6 copperCommon variety
Basic herbs or spices (bundle)5–10 copperFor cooking or minor alchemy
Set of traveler’s clothes20–40 copperLinen or wool, no armor
Soap, candle, or thread (each)2–5 copperEveryday supplies
Sack of potatoes, apples, etc.10–15 copperEnough for several meals
Wineskin or waterskin (empty)8–12 copperReusable container
Exotic spices, silks, or imported tea2–10 silverRare and foreign goods
Food rations (1 week)1–3 silverPreserved for travel
Alchemical components (vial, flask, reagents)10–30 copperMinor crafting and potion use

Wages & Common Jobs

ProfessionTypical WageDetails
Dockhand / Laborer3–5 silver per weekPhysical labor, unloading, hauling
Farmhand2–4 silver per weekSeasonal variation
Stableboy / Inn servant2–3 silver per weekIncludes meals and bed
Hunter / Trapper5–8 silver per weekOr per pelt/bundle of meat
Scribe / Clerk6–10 silver per weekLiteracy-based trade
Mercenary (base rate)1–2 silver per dayScales with risk and experience
Blacksmith apprentice4–6 silver per weekIncludes basic material access
Courier / Message-runner1–3 silver per jobFast and discreet transport
Healer’s assistant3–5 silver per weekHelp with herbs and patient care

Healing & Magical Services

ServicePriceNotes
Minor herbal treatment5–10 copperWounds, headaches, fatigue
Light-infused bandaging20–30 copperClean and spiritually laced
Priest healing (minor)10–20 silverCuts, bruises, infection
Priest healing (serious)1–2 goldBroken bones, disease
Blessing on weapon/item50 silver – 1 goldShort-term divine enchantment
Curse removal / Exorcism2–5 goldRitual cleansing of affliction
Object identification (magical)1–2 silverBasic arcane scan or appraisal
Anti-possession charms or wards50 silver – 1 goldProtection against dark magic
Emergency rites / resurrection attempts5–10 goldRare and taxing ritual

Games, Gambling & Entertainment

ActivityCommon StakesNotes
Dice or card games1–5 copperCasual stakes at taverns
Drinking contest5–10 copperWinner takes all (or buys next round)
Wagers / bar betsVariesUsually 1–10 copper unless serious
Bard performance5–20 copper (tip)Generosity varies by audience
Hiring a bard/dancer20–50 copperPer evening or event
Tavern games/tournaments1 silver buy-inKnife throwing, arm wrestling
Underground pit fight entry5–10 silverIllegal or high-stakes arenas
Magic dueling (non-lethal)1–2 goldSpellcasters only, formal
Hire acting troupe1–3 goldEvening of immersive entertainment

Housing & Property

Note: Some listings represent monthly rental rates, while others are one-time purchase costs. Upkeep refers to ongoing maintenance or tax obligations and should be discussed with phase staff or guild leaders as appropriate.

TypeCostNotes
Shared room at inn40–60 copper / monthCheap, noisy, includes food
Private room at inn1–2 silver / monthBasic privacy and warmth
Small cottage (rented)3–5 silver / monthModest rural home
Townhouse (rented)8–15 silver / monthComfortable, near amenities
Manor estate (rented)1–5 gold / monthServants, stables, land
Buy rural shack10–20 gold (one-time)May need repairs, no upkeep unless noted
Buy townhouse (urban)100+ gold (one-time)City dwelling, high status
Estate tax/upkeep5–10% of value / monthApplies to owned noble properties
Hire cook/housekeeper4–5 silver / weekEach role hired separately
Guildhall upkeep (shared)15–25 silver / monthDepends on size and location
Fortified homestead upkeep1–2 gold / monthIncludes basic guard pay

Tip: For guilds or persistent phases, negotiate ownership and taxes with DMs or admins.

Note: All prices reflect in-character roleplay values, not game mechanics. Adjust as needed for your phase setting.